SKILLER.ZONE™ / Game guides
FC one-on-one: prepare your profile and prove your result
A close football game should be decided on the pitch, with a clear record of the result. This guide helps you prepare a one-on-one session and explains what you can test on Skiller.Zone™ today.
Start with the exact edition
Save an ID for the edition you play and select a specific platform. You can apply the ID to all games on that platform, then edit each separately. Challenges and responses check IDs; matches retain a snapshot of their conditions. Your opponent sees the ID only after both players are ready.
Agree before kickoff
Agree on your lineup and settings before playing. In FUT/HUT/MUT/MyTEAM, declare the OVR shown on the lineup screen and confirm its accuracy: understatement may lead to a technical loss after dispute review. There is no OVR gap restriction. Save lineup and result screenshots. The challenge form lists available editions and modes; NBA 2K26/27 currently support ID profiles only.
What Skiller.Zone™ currently offers
Invited testers use the complete match flow: one-game challenge, opponent selection, readiness, result reporting and disputes. You need an invitation and a saved ID for the selected edition on a specific platform. Responding reserves no funds; the creator chooses an opponent. TEST has no cash value.
Results, evidence and appeals
Report your own result after the game. If the accounts conflict, submit screenshots or a recording through the dispute form. Materials from both players help establish what happened; keep the identities and relevant sequence visible. Only the losing side can appeal a winner decision, within two hours. Reserved credits stay held through that window or an appeal. Appeal review has a target of up to 24 hours, separate from the filing window. A full-refund decision cannot be appealed.
Skill grows — and falls
Skill starts at 5.0 on a 0.0–10.0 scale. A final win increases it and a loss reduces it; beating a stronger opponent has a larger effect. Pools of at least 100 TEST increase the change by 10%, or 20% from 200 TEST. These are test-credit thresholds. Rating changes are applied once after the result becomes final.
Can I play for real money today?
No. Deposits, withdrawals and public registration are unavailable. Creating a challenge requires a saved game ID and an available catalog mode. A profile does not unlock unconfirmed modes. Any monetary launch requires a separate announcement and eligibility checks.